Recent Posts

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1
Ten Forward / Re: Other 4X Games
« Last post by Herryquiz on March 23, 2017, 05:25:46 AM »
I have to say that this point is that the acquisition is called extraordinary.
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Halcyon 6 Discussion / Re: BETA Patch notes coming?
« Last post by Herryquiz on March 23, 2017, 05:25:33 AM »
If not, I would not know such a good story.
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Ten Forward / Re: [POSSIBLE SPOILERS] Lore of the Rings, Erm, Halcyons
« Last post by MongooseCalledFred on March 22, 2017, 08:18:58 PM »
Season 2, Episode 2
When the scientists on New Terra analyzed the fruit, they discovered that the absolute angle of the fruit had changed by a number of degrees. Scientist [REDACTED] hypothesized that the fruit aligned itself with a center of force. Further analysis revealed that the fruit wasn't a necessary party to the alignment--an extremely stable compound that they named Zebraic-iono-rutherial-organic-regal-dirgaic-iguano-amino-xenonium (Zirordiax for short) was responsible for the alignment. The scientists consulted with that famous engineer, [REDACTED], to build a sensor to locate the source of the alignment force.

Stay tuned for Season 2, Episode 3!
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Technical Support and Bugs / Re: 1.3.1.0 Bugs - Beta
« Last post by MongooseCalledFred on March 19, 2017, 06:55:38 PM »
Also found a [SPOILER] bug in a clonelab event. The resulting conselling center task is titled 'provide therapy for the O'Briens', which does not accurately describe the task at hand, which involves moving minds around.
I remember getting that task and providing therapy. Now that you mention it, it does seem odd.
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Technical Support and Bugs / Re: 1.3.1.0 Bugs - Beta
« Last post by Defenestar on March 19, 2017, 05:13:43 PM »
Also found a [SPOILER] bug in a clonelab event. The resulting conselling center task is titled 'provide therapy for the O'Briens', which does not accurately describe the task at hand, which involves moving minds around.
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Feedback and Suggestions / Quick suggesticompilation
« Last post by Defenestar on March 19, 2017, 04:13:00 PM »
As morale dipped, I got a Crew Mutiny rating. Crew Desertion might be more accurate, if we're losing them. Mutiny sounds like they're out to murder the station commander.

Maybe some ship abilities should key off of things other than its weapon power? Like, ram attacks remaining unaffected when weapons are disrupted, but losing power or even getting locked off when the engines are down.

Torture is a really creepy name for a Fed ship power.

Maybe some buffs' stability should depend upon their source ship, not the target. Like protective field or targetting support staying functional on the other vessels unless the enemy disrupts them on the ship that cast them.

If Bucky shows up when I don't have enough crew to promote him, can he hold off on eating all of those crew for a little wihle instead of flying off to sulk?

Could we have a medical bay to give us a shot at salvaging officers and cadets that fall in ground combat, perhaps an armoury to let us tack extra attacks on our troops ground combat? Maybe one-shot medical packs for if our officers have no healing powers, or a weapons locker to have cadets get three combat powers instead of two. Maybe use the medical bay to patch fallen cadets up as cyborgs. Knowing that getting mauled by an alien might have you coming back with a glowing red eye and bionic arm might be good for morale.

Could we install defensive thingies at colonies or on the station? Like, reduce bombardment damage and morale loss to Halycon 6 by forcing raider fleets to dodge missiles. Or buying colonies more time to be rescued in a similar manner.

Could enemy officers have some officer powers of their own? Like different sorts of Chruul ship officers altering their vessel's performance and changing its power loadout.

Some officer powers are noticibly less shiny than others. Ablative field, for example, seems like a lesser version of the big protective field that any science ship can get. Maybe make it cancel debuffs, or restore a few hull points?

Could we get some means of mending ships and/or reloading once-pwe-mission powers outside of combat and away from the station? Like a colony upgrade, or in-flight maintenance systems.
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Technical Support and Bugs / Re: 1.3.1.0 Bugs - Beta
« Last post by MongooseCalledFred on March 19, 2017, 12:18:17 PM »
I remember having that first item a while ago.

As to the second one, I've only noticed Bucky Rogers failing to use his rifle animation. (I only got the beam from Precision Shot, and I was hoping to nab a screenshot of my portrait mod!)
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Technical Support and Bugs / Re: 1.3.1.0 Bugs - Beta
« Last post by Defenestar on March 18, 2017, 11:06:03 PM »
A couple things that I have found:

If one's fleets get to the systems where the Chimera's henchmonsters set up shop before the Chruul arrive, combat does not start when the enemy fleets get there.

Also, ground combat enemies' death animations seem to be not going off. They still die and I still win, but they just stand there, frozen in position.
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New Explorer's Deck / Re: Strategy analysts (and others) wanted!
« Last post by MongooseCalledFred on March 18, 2017, 11:02:18 AM »
Act 1 is up! The main quest line is a stub, but I included some resource collection tips, and a little bit of assurance about the aliens. I completely forgot to mention the pirates.
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Ten Forward / Re: [POSSIBLE SPOILERS] Lore of the Rings, Erm, Halcyons
« Last post by MongooseCalledFred on March 18, 2017, 09:56:06 AM »
Season 2, Episode 1
[REDACTED] was on a training misssion in the [REDACTED] system. While foraging for food, he noticed a peculiar tree that had all the fruit oriented parallel to the trunk--and the trunk was at an odd angle to the ground. [REDACTED] picked one of the fruits. It still tried to maintain its orientation, but it didn't mind spinning on the "vertical" axis. [REDACTED] thought this was odder still, so he took the fruit to his superior, Offficer [REDACTED]. Officer [REDACTED] had it shipped to New Terra for scientific analysis.

Stay tuned for Season 2, Episode 2!
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