Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Halcyon 6 Discussion / Re: Halcyon 6 coming to iOS?
« Last post by MongooseCalledFred on September 10, 2017, 09:34:37 AM »
And this tweet pretty much confirms it: https://twitter.com/jcquelinejoy/status/906702204295372801  ;D
12
Halcyon 6 Discussion / Halcyon 6 coming to iOS?
« Last post by MongooseCalledFred on September 09, 2017, 03:34:48 PM »
I'm pretty sure that's what this tweet indicates... https://twitter.com/Halcyon6Game/status/906555573377945602  :)
13
Ten Forward / Re: [POSSIBLE SPOILERS] Lore of the Rings, Erm, Halcyons
« Last post by MongooseCalledFred on September 04, 2017, 03:39:03 PM »
Season 4, Episode 6
*Camera zooms in on an impressive looking structure.*
Location: [REDACTED], New Terra

"We have analyzed the data pod. It has been modified with what appears to be a tracking beacon."

"Have you tried turning it off?"

"Yes. All attempts here have been unsuccessful, but we believe the laboratory on Carinae can handle it."

*Camera zooms in on Carinae."

Before the scientists on Carinae could shut down the beacon, they were ambushed by an ever-growing number of fleshy organisms. Before the facility was completely destroyed, one scientist was able to send out a request for aid. Three fleets were ordered to the sector...

THE END OF THE STORY, THE BEGINNING OF THE GAME


(If any one wants a declassified version, please vote in the poll or comment below.)
14
Please Stay Calm Discussion / Re: For the Community.
« Last post by Tenda Foot on August 31, 2017, 06:56:34 PM »
Alright, so let's say that PSC and Pal had a baby, but it liked killing gangsters instead of zombies. Gangsters paradise is a text based rpg similar to this game back in its heyday. The censor can be turned off, so no need to censor dodge. It is also done in a HTML format(hint hint mdi for PSC 2). It is playable on android iOS and computers. Global chat, gang chat and personal messaging. Pictures and videos can also be shared in the chats.
15
Please Stay Calm Discussion / Re: For the Community.
« Last post by MongooseCalledFred on August 22, 2017, 10:41:04 AM »
So, Pixel Starships is coming to Android, with a public beta out now. As a Halcyon 6 nerd, I'm planning to test the Halcyon 6-Pixel Starships connection. Anything I should know before I start if I want to meet up with PSC players?
16
Technical Support and Bugs / Re: Lightspeed Bugs (v1.4.0.2)
« Last post by MongooseCalledFred on August 21, 2017, 06:17:30 PM »
#3 [Technicality] The Voraash Resurrectionist power negates Ship Disable. All's good. But it lists the same effect 3 times in the code, leading me to believe that it was supposed to negate all 3 versions of the effect, not just the shortest one.
17
Technical Support and Bugs / Lightspeed Bugs (v1.4.0.2)
« Last post by MongooseCalledFred on August 20, 2017, 09:47:17 PM »
#1  If a legendary officer is recruited and the cloning chamber has not been built, the first officer to die will not trigger a replacement opportunity, despite the pop-up sending you to the Officer Academy. (This also occurs in Classic.)
#2 Advanced Training Algorithms (the last auto-promote upgrade) promotes new officers to Level 11, not Level 10. Existing officers went to 10. Sending save file by email. Three different officers all had the same thing happen.
18
Technical Support and Bugs / Re: Lightspeed Notification Freeze
« Last post by MDI_softcookie on August 19, 2017, 09:46:16 PM »
Thanks MCF! Got your report in the inbox and logged it in.
19
Technical Support and Bugs / Re: Lightspeed Notification Freeze
« Last post by MongooseCalledFred on August 19, 2017, 02:23:50 PM »
On actually repeating the process, it looks like a Chruul invasion of the Bridge may have collided with a Petty Officer getting added to a ship. The Petty Officer seems to have been the notification that was appearing when the game froze. This debunks my theory as to exactly what happened, but it still leaves the issue of colliding events from different sources.
20
Technical Support and Bugs / Lightspeed Notification Freeze
« Last post by MongooseCalledFred on August 19, 2017, 12:38:57 PM »
Apparently, the Event Queue and the Notifications play well enough together when a task is repeated. (Well enough that it doesn't freeze, but not well enough that the event queue item can actually be read.) However, two notifications at the same time does seem to cause a problem. I defeated a Xlar raid fleet with my secondary fleet, then ordered it home. One officer leveled up in the fight. Just as the notification began to slide into view, the game froze. Further detective work figured out that the Crew Barracks were scheduled to finish recruiting crew at about the same time. That's why I suspect a notification conflict. I'm guessing that the conflict would not have happened if I had not started time again so soon. (It might even be a frame specific timing issue, in which case it could be impossible to replicate.) I'm emailing the most recent auto-save, the error report, and a screen capture from after the freeze.
Pages: 1 [2] 3 4 ... 10