Author Topic: DEV LOG: Update v1.0.0.6 has landed!  (Read 52893 times)


  • Massive Damage
  • Legend
  • *****
  • Posts: 5639
  • Survivor Support Team
DEV LOG: Update v1.0.0.6 has landed!
« on: October 03, 2016, 11:01:22 PM »
Hello Commanders!

Fresh on the heels of v1.0.0.4 and v1.0.0.5, make room for the appropriately numbered v1.0.0.6! We've been deep in the forums and your reviews, gathering feedback about those little quality of life changes and tweaks you'd like to see. While we can't incorporate every suggestion we receive, we have tried to find and address the common themes or points of confusion we've seen. Be sure to let us know what you think. We're listening!

General Bug Fixes and Enhancements:
- Starbase rooms now give a more clear indication that they are under attack.
- Fixed a bug that would occasionally crash combat when the player's ship was destroyed.
- Fixed duplicate officers from being offered in the same playthrough.
- Fixed a bug with Corbain Lau missing some combat skills.
- Fixed a bug displaying multiple notifications when an Officer levelled up.

Art/Animation & UI:
- Room construction screen now displays current number of rooms already built of that type.
- An alert is displayed on Starbase rooms, while zoomed out, to indicate rooms under attack.
- Difficulty setting now displayed on the in-game menu.
- Tweaks to the turn-order indicator.
- Tightened up a number of space and ground combat animations.

Ships/Officers & Powers:
- Optional Inneborg Xiao rescue mission now has an expiry date on the 2nd part.
- Alien faction officers now have biographies.

If you've shared something with us and you don't see it here, don't fret. We've got one - maybe two - more updates planned before the end of October. Most notably, these updates will include a) the ability to scrap rooms in the base and b) some pretty significant changes to combat on a number of levels: tactics, balance, powers, ships, you name it. Our goal is to keep the best of Halcyon 6 intact but address concerns about combat feeling repetitive or too grindy.

As always, thanks for sharing your thoughts and have fun out there!