I have some new ideas for the mod.
Announcing: Please Shoot Chruul
Story: The Chruul invade the way they normally do. After promoting your first officer, you discover a prototype time ship. It's a bit questionable whether it works and how long it will stay that way. Being a big history buff, you remember the last group to thrive in a crisis--the Survivors of the 21st century Zombie Apocalypse. Who could be better at thriving in the Chruul Apocalypse? You send the first officer to retrieve some. The officer goes back in time, rounds up all the survivors he/she can find (read: everyone who signs up to be included), and brings them back to Halcyon 6. The time ship blows up shortly after their return. You now get the basic Halcyon 6 plot, only you have a bunch of Legendary officers to start with.
Events: I'd like to go through as many events as possible and make sure that the PSC officers' traits will always trigger an extra option. For example, "Cocky" currently allows you to show cadets how to shoot a bigger hole in the wall. I don't really know how many extra options are already programmed in.
Combat: I'd leave space combat approximately the way it is. I could add new legendary powers or equipment if someone wants them. Ground combat would get the whole rework mentioned in the first post. I can try to add drinks, stims, pills, and whatever other loot people want.
Simulated Microtransactions: I can make the loot mentioned above require a new currency that gets earned through various means. Examples: complete research tasks, win ground combats, spend Materials or Dark Matter. This will only be added if the PSC players want it.
Are these dumb ideas? Should I rework them entirely? Am I a genius? Are any PSC players still lurking in these forums? Let me know below! 66% of recent posts can get lonely after a while.