Author Topic: Morale and Achievements  (Read 27 times)


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    • Guide to Beating the Chimera
Morale and Achievements
« on: June 15, 2017, 05:14:12 PM »
Apparently you sneaked in some extra achievements when you added the Grand Admiral achievement. Based on their names, I'm reconsidering my Grand Admiral achievement-grab-run strategy. (And trying to decide exactly how much dilly-dallying at each point is still acceptable.) Depending on what the requirements actually are, it seems a bit odd that they are hidden. The semi-obvious general strategy is to wait at key points until you are fully prepared to attack. People aren't likely to get those achievements by accident. They might strive to get them if they knew about them, but the complete radio silence isn't helping. (For the record, I only noticed them because I was checking which aliens I'd already annoyed.)

Now to morale. It's a bit odd that finding facilities doesn't provide a morale boost. It would be a way to keep up morale in the early game before you can get the counselor's room. I also find it a bit strange that the "zero" on the counter is 75%. 25% good and 75% bad implies that morale was intended to be an obstacle. (I realize there is a cushion, but still.) If that's the case, it might be a good idea to add a related achievement. For example, beat the game with less than 25% morale, or get morale up to 99%.
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