Author Topic: PSC to Halcyon 6 Damage Type Conversion  (Read 103 times)

MongooseCalledFred

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PSC to Halcyon 6 Damage Type Conversion
« on: July 01, 2017, 07:22:53 PM »
Before trying to make some weapons, I decided to try to map the damage types. It's not obvious. Here's a basic mapping.

Code: [Select]
physical   - Blunt->Smash->Crushing
afflicted  - Acid->Corrosive, Poison->Scourge
stunned    - Concussive->Cacophony->Power_Chord, Explosive->Fusillade
beam       - Gun->Blast, Laser->Turbo_Beam
electrical - Massive_Damage, Shock->Lightning->Zap
psionic    - Cluck?, Holiday->Entitlement/Manners/Holiday_Magic->Patriot
blinded    - Radiation->Meltdown, Sparkle
exposed    - Ice->Blizzard, Fire->Inferno
mechanical - Bow->Shaft, Shield
bleeding   - Bladed->Razor->Piercing

I'm thinking that the basic types could inflict effects, the super damage types could exploit them, and the bonus types could do both? It may well vary from weapon to weapon, but I'd like somewhere to start. If you want me to throw in descriptions of the associated Halcyon 6 effects, I'll do that. This is a point where I need PSC advice.
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MongooseCalledFred

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Re: PSC to Halcyon 6 Damage Type Conversion
« Reply #1 on: July 17, 2017, 07:27:25 PM »
First modified power: Blazer I      (I'm not building the upgrades until I get the kinks worked out.)
Description: The Blazer deals a potent combination of Inferno and Turbo Beam damage.
Damage types: 50% exposed_damage, 75% beam_damage.
Exploits: Exposed.
All other attributes: Same as Precision Shot.

I can put in something other than a rifle shot with a long laser as the animation, but I need to know what the thing is supposed to look like before that can happen.

Edit: attached the file if anyone wants to mess around with it.
« Last Edit: July 17, 2017, 07:44:31 PM by MongooseCalledFred »
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