Author Topic: Damage Formula Theories  (Read 2198 times)

MongooseCalledFred

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Damage Formula Theories
« on: August 06, 2017, 04:03:41 PM »
So, over in Bug Reports, I made a post with a tentative concept of the damage formula. I've come to the conclusion that theory is untenable, so I've got a new theory.

Step 1: <Normal Min Damage> x (100% + <Source's Damage Modifiers>) = <Min Damage>
Step 2: <Normal Max Damage> x (100% + <Source's Damage Modifiers>) = <Max Damage>
Step 3: Random number between <Min Damage> and <Max Damage> = <Temp Damage 1>
Step 4: <Temp Damage 1> x <Weapon Damage Percentage> = <Temp Damage 2>
Step 5: <Temp Damage 2> x (100% - <Target Damage Resistance> [+ 100% per exploit]) = <Actual Damage>

Anyone have another suggestion? Do the devs want to tell me what it really is?

NOTE: 100% per exploit is for Starbase Commander. Lightspeed Edition provides 150%.
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